Commands
Trusting other players with your horses, from chat.
- The
/horsecommand - Trusting a player
- What trust actually allows
- Revoking trust
- Trust and the exclusivity config
- Related pages
The /horse command
Everything the mod adds to chat lives under one root command. No operator permission is needed — every command here only ever touches your own horses.
| Command | What it does |
|---|---|
/horse trust <player> |
Lets that player ride every horse you own |
/horse untrust <player> |
Takes the permission back |
/horse trusted |
Lists everyone you currently trust |
All three are player-only. Running them from the server console or a command block does nothing useful, because there’s no owner to attach the list to.
Trusting a player
/horse trust Alex
Alex can now ride your horses.
Alex, if they’re online, sees:
<your name> trusts you with their horses. You can ride them now.
Trust is stored per player, not per horse. One /horse trust covers every horse you own now and every horse you tame later — you never have to re-run it when you claim a new mount.
The list is saved with the world, so it survives restarts. It’s also symmetric-free: Alex trusting you does nothing for Alex’s horses unless you run the command too.
Tab completion suggests players who are online. Offline players work too, as long as they’ve joined the server before, because the name resolves against the server’s profile cache. If a trusted player later changes their name, they stay trusted — the list keys on their account, not their username.
What trust actually allows
Trust is a riding permission and nothing more.
| Action by a trusted player | Allowed? |
|---|---|
| Mount the horse and ride it | Yes |
| Ride as a second rider | Yes |
| Take the reins of a horse cart | Yes |
| Open the horse’s gear screen | No |
| Shear off the saddle | No |
| Open a cart’s chest | No |
| Use the command wheel on it | No |
| Whistle it, send it home, or disown it | No |
A trusted rider can ride your horse away, and while they’re in the saddle you can’t whistle it back out from under them. Trust people you’d hand a lead to.
Because trust only affects riding, a friend still can’t strip your Netherite-barded stallion or empty its chest. Those stay owner-only regardless.
Revoking trust
/horse untrust Alex
Alex can no longer ride your horses.
If Alex is in the saddle when you revoke, the horse bucks them off on the next tick — the same check that stops strangers mounting runs continuously, not just at mount time.
To see where you stand:
/horse trusted
Trusted with your horses (2): Alex, Steve
Tab completion on /horse untrust suggests only the players already on your list, so you don’t have to remember the spelling.
Trust and the exclusivity config
Trust is only meaningful while owner-only riding is switched on. With horse_exclusivity set to no, anyone can ride anything and the trust list has nothing left to do — it’s kept, just ignored, and starts mattering again the moment the setting goes back on. See Configuration.
Related pages
- Ownership & bonding: what owner-only riding blocks
- Managing your horses: the roster screen
- Configuration: the
horse_exclusivitytoggle